M:tG card similarity search
4BR · Enchantment
Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up.
| Name | Mana | Type | Text |
|---|---|---|---|
| Elven Riders | 3GG | Creature — Elf | Elven Riders can't be blocked except by Walls and/or creatures with flying. 3/3 |
| Slip Through Space | U | Sorcery | Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card. |
| Gríma, Saruman's Footman | 2UB | Legendary Creature — Human Advisor | Gríma, Saruman's Footman can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. 1/4 |
| Raven's Crime | B | Sorcery | Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
| Smelt-Ward Gatekeepers | 3R | Creature — Human Warrior | When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 2/4 |
| Mirkwood Trapper | 1GU | Creature — Elf Scout | Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn. 1/4 |
| Fiery Islet | Land | {T}, Pay 1 life: Add {U} or {R}. {1}, {T}, Sacrifice Fiery Islet: Draw a card. | |
| Horizon Canopy | Land | {T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice Horizon Canopy: Draw a card. | |
| Nurturing Peatland | Land | {T}, Pay 1 life: Add {B} or {G}. {1}, {T}, Sacrifice Nurturing Peatland: Draw a card. | |
| Silent Clearing | Land | {T}, Pay 1 life: Add {W} or {B}. {1}, {T}, Sacrifice Silent Clearing: Draw a card. |