Card Codex

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17 May 2024: Card library updated.

Havoc Festival

4BR · Enchantment

Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up.

Similar cards

Color identity:
NameManaTypeText
Morgul-Knife Wound 1BEnchantment — Aura Enchant creature Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
Avenger en-Dal 1WCreature — Human Spellshaper {2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. 1/1
Cleric of Life's Bond WBCreature — Vampire Cleric Whenever another Cleric enters the battlefield under your control, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond. 2/2
Infernal Genesis 4BBEnchantment At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
Bronze Tablet 6Artifact Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet enters the battlefield tapped. {4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.
Illumination WWInstant Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
Markov Purifier 1WBCreature — Vampire Cleric Lifelink At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card. 2/3
Mindlock Orb 3UArtifact Players can't search libraries.
Living Artifact GEnchantment — Aura Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
Mycelic Ballad 3BSorcery — Chorus Starting intensity 2 Each player sacrifices X creatures and you gain X life, where X is this spell's intensity. All Chorus cards you own intensify by 1.
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