M:tG card similarity search
6G · Creature — Wurm
Flash (You may cast this spell any time you could cast an instant.) Trample 5/6
| Name | Mana | Type | Text |
|---|---|---|---|
| Serra Avenger | WW | Creature — Angel | You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance 3/3 |
| Panicked Altisaur | 4R | Creature — Dinosaur | Reach {T}: Panicked Altisaur deals 2 damage to each opponent. 4/5 |
| Gnarled Sage | 3GG | Creature — Treefolk Druid | Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.) 4/4 |
| Siege Behemoth | 5GG | Creature — Beast | Hexproof As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked. 7/4 |
| Twin-Silk Spider | 2G | Creature — Spider | Reach When Twin-Silk Spider enters the battlefield, create a 1/2 green Spider creature token with reach. 1/2 |
| Poet's Quill | 1B | Artifact — Equipment | When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip {1}{B} |
| Darksteel Brute | 2 | Artifact | Indestructible (Damage and effects that say "destroy" don't destroy this artifact.) {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn. |
| Hold the Gates | 2W | Enchantment | Creatures you control get +0/+1 for each Gate you control and have vigilance. |
| Gulping Scraptrap | 4B | Creature — Phyrexian Horror | When Gulping Scraptrap enters the battlefield or dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/4 |
| Veil of Assimilation | 1W | Artifact | Whenever Veil of Assimilation or another artifact enters the battlefield under your control, target creature you control gets +1/+1 and gains vigilance until end of turn. |