M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Lost Soul | 1BB | Creature — Spirit Minion | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/1 |
| Guardian of Faith | 1WW | Creature — Spirit Knight | Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2 |
| Syr Gwyn, Hero of Ashvale | 3RWB | Legendary Creature — Human Knight | Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight {0}. 5/5 |
| Wall of One Thousand Cuts | 3WW | Creature — Wall | Defender, flying {W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender. 3/5 |
| Guardians of Oboro | 2U | Creature — Moonfolk Samurai | Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.) 3/4 |
| Marauding Knight | 2BB | Creature — Phyrexian Zombie Knight | Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control. 2/2 |
| Unnatural Growth | 1GGGG | Enchantment | At the beginning of each combat, double the power and toughness of each creature you control until end of turn. |
| Plague Beetle | B | Creature — Insect | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1 |
| Lingering Tormentor | 3B | Creature — Spirit | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
| Ghost Ship | 2UU | Creature — Spirit | Flying {U}{U}{U}: Regenerate Ghost Ship. 2/4 |