M:tG card similarity search
2R · Enchantment
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Flame Burst | 1R | Instant | Flame Burst deals X damage to any target, where X is 2 plus the number of cards named Flame Burst in all graveyards. |
| Kindle | 1R | Instant | Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards. |
| Perforator Crocodile | 3BBB | Creature — Crocodile | When Perforator Crocodile enters the battlefield, for each creature your opponents control, conjure a card named Stab Wound onto the battlefield attached to that creature. Cycling {1}{B} 6/5 |
| Accumulated Knowledge | 1U | Instant | Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. |
| Frantic Inventory | 1U | Instant | Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard. |
| Take Inventory | 1U | Sorcery | Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. |
| Elder Brain | 5BB | Creature — Horror | Menace Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. 6/6 |
| River Kelpie | 3UU | Creature — Beast | Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
| Manaform Hellkite | 2RR | Creature — Dragon | Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. 4/4 |
| We Ride at Dawn | 2W | Enchantment | Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.) Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." |