M:tG card similarity search
4WW · Creature — Archon
Flying Non-Archon creatures have base power and toughness 3/3. When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens. 4/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Guardian Zendikon | 2W | Enchantment — Aura | Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand. |
| Octoprophet | 3U | Creature — Octopus | When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 3/3 |
| Talara's Bane | 1B | Sorcery | Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card. |
| Sire of Stagnation | 4UB | Creature — Eldrazi | Devoid (This card has no color.) Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of their library and you draw two cards. 5/7 |
| Imperial Recruiter | 2R | Creature — Human Advisor | When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle. 1/1 |
| Hammer Dropper | 2RW | Creature — Giant Soldier | Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 5/2 |
| Treasure Vault | Artifact Land | {T}: Add {C}. {X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens. | |
| Holy Cow | 2W | Creature — Ox Angel | Flash Flying When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) 2/2 |
| Urtet, Remnant of Memnarch | 3 | Legendary Artifact Creature — Myr | Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token. At the beginning of combat on your turn, untap each Myr you control. {W}{U}{B}{R}{G}, {T}: Put three +1/+1 counters on each Myr you control. Activate only during your turn. 2/2 |
| Fulgent Distraction | 2W | Instant | Choose two target creatures. Tap those creatures, then unattach all Equipment from them. |