Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hargilde, Kindly Runechanter

2WU · Legendary Creature — Human

{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Friends forever (You can have two commanders if both have friends forever.) 2/3

Similar cards

Color identity:
NameManaTypeText
Unctus's Retrofitter 2UCreature — Phyrexian Artificer Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Unctus's Retrofitter enters the battlefield, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as Unctus's Retrofitter remains on the battlefield. 2/3
Peri Brown 3WLegendary Creature — Human The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for {1} or one mana of that creature's color.) Doctor's companion (You can have two commanders if the other is the Doctor.) 2/3
Simic Keyrune 3Artifact {T}: Add {G} or {U}. {G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Steam Catapult 3WWCreature — Human Soldier {T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared. 2/3
Sylvan Reclamation 3GWInstant Exile up to two target artifacts and/or enchantments. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Shimmer Dragon 4UUCreature — Dragon Flying As long as you control four or more artifacts, Shimmer Dragon has hexproof. Tap two untapped artifacts you control: Draw a card. 5/6
Tel-Jilad Chosen 1GCreature — Elf Warrior Protection from artifacts 2/1
Tel-Jilad Outrider 3GCreature — Elf Warrior Protection from artifacts 3/1
Dungeon Descent Land Dungeon Descent enters the battlefield tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Basilisk Gate Land — Gate {T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
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