Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hardy of Myra's Marvels

2GG · Legendary Creature — Elf Performer

As Hardy of Myra's Marvels enters the battlefield, choose a number. Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.) 4/4

Similar cards

Color identity:
NameManaTypeText
Vish Kal, Blood Arbiter 4WBBLegendary Creature — Vampire Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way. 5/5
Strongarm Monk 4WCreature — Human Monk Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. 3/3
Staff of the Flame Magus 3Artifact Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.
Viridian Lorebearers 3GCreature — Elf Shaman {3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control. 3/3
Reki, the History of Kamigawa 2GLegendary Creature — Human Shaman Whenever you cast a legendary spell, draw a card. 1/2
Dormant Grove 3GEnchantment At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.
Mindwarper 2BBCreature — Spirit Mindwarper enters the battlefield with three +1/+1 counters on it. {2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate only as a sorcery. 0/0
Ominous Roost 2UEnchantment When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."
Serra Avenger WWCreature — Angel You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance 3/3
Sejiri Steppe Land Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.
Page 187