Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hardy of Myra's Marvels

2GG · Legendary Creature — Elf Performer

As Hardy of Myra's Marvels enters the battlefield, choose a number. Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.) 4/4

Similar cards

Color identity:
NameManaTypeText
Bloodflow Connoisseur 2BCreature — Vampire Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. 1/1
Restore Balance Sorcery Suspend 6—{W} Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Branching Evolution 2GEnchantment If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Dragon's Disciple 1WCreature — Human Monk As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it. Dragons you control have ward {1}. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 1/3
Academy Elite 3UCreature — Human Wizard Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card. 0/0
Big Play 1GInstant Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
Marshal's Anthem 2WWEnchantment Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
Balancing Act 2WWSorcery Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
Quarry Colossus 5WWCreature — Giant When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control. 5/6
Spellstutter Sprite 1UCreature — Faerie Wizard Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control. 1/1
Page 134