Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hard Cover

U · Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card."

Similar cards

Color identity:
NameManaTypeText
Plate Armor 2WArtifact — Equipment Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
Blackblade Reforged 2Legendary Artifact — Equipment Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}
Sword of the Realms 1WLegendary Artifact — Equipment Equipped creature gets +2/+0 and has vigilance. Whenever equipped creature dies, return it to its owner's hand. Equip {1}{W}
Teferi Akosa of Zhalfir Legendary Planeswalker — Teferi [+1]: Draw two cards. Then discard two cards unless you discard a creature card. [−2]: You get an emblem with "Knights you control get +1/+0 and have ward {1}." [−3]: Tap any number of untapped creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library, where X is the number of creatures tapped this way. Loyalty 4
Sylvan Echoes GEnchantment Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
The Moonbase Plane — Moon Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery." Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Netter en-Dal WCreature — Human Spellshaper {W}, {T}, Discard a card: Target creature can't attack this turn. 1/1
Chaotic Strike 1RInstant Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card.
Into the Night 3RSorcery It becomes night. Discard any number of cards, then draw that many cards plus one.
Imposing Grandeur 4RSorcery Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
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