Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hard Cover

U · Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card."

Similar cards

Color identity:
NameManaTypeText
Horrifying Revelation BSorcery Target player discards a card, then mills a card.
Dimir Cutpurse 1UBCreature — Spirit Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. 2/2
Minn, Wily Illusionist 1UULegendary Creature — Gnome Wizard Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield. 1/3
Cabal Initiate 1BCreature — Human Warlock Discard a card: Cabal Initiate gains lifelink until end of turn. Threshold — Cabal Initiate gets +1/+2 as long as seven or more cards are in your graveyard. 2/1
Banishing Knack UInstant Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Retraction Helix UInstant Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Incubator Drone 3UCreature — Eldrazi Drone Devoid (This card has no color.) When Incubator Drone enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." 2/3
Scion Summoner 2GCreature — Eldrazi Drone Devoid (This card has no color.) When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.) 2/2
Thran Golem 5Artifact Creature — Golem As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. 3/3
Armament of Nyx 2WEnchantment — Aura Enchant creature Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
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