Card Codex

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17 May 2024: Card library updated.

Harald Unites the Elves

2BG · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Basri's Solidarity 1WSorcery Put a +1/+1 counter on each creature you control.
Inspiring Roar 3WSorcery Put a +1/+1 counter on each creature you control.
Titania's Boon 3GSorcery Put a +1/+1 counter on each creature you control.
The Grand Evolution Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
Kenessos, Priest of Thassa 1ULegendary Creature — Merfolk Cleric If you would scry a number of cards, scry that many cards plus one instead. {3}{G/U}: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library. 1/3
Treetop Ambusher 1GCreature — Elf Berserker Dash {1}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn. 2/1
Eccentric Farmer 2GCreature — Human Peasant When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) 2/3
Entering 4BRSorcery Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Viscid Lemures 4BCreature — Spirit {0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) 4/3
Subtle Strike 1BInstant Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature.
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