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17 May 2024: Card library updated.

Happily Ever After

2W · Enchantment

When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

Similar cards

Color identity:
NameManaTypeText
Erosion UUUEnchantment — Aura Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
Symbol Status 2GGSorcery Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.
Hidden Herbalists 1GCreature — Human Druid Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}. 2/2
Zombie Cutthroat 3BBCreature — Zombie Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/4
Spoils of Evil 2BInstant For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life.
Ondu Cleric 1WCreature — Kor Cleric Ally Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. 1/1
Trostani, Selesnya's Voice GGWWLegendary Creature — Dryad Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. {1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.) 2/5
Frenzied Fugue 3REnchantment — Aura Enchant permanent When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Ana Sanctuary 2GEnchantment At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Death 1BSorcery Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
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