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17 May 2024: Card library updated.

Happily Ever After

2W · Enchantment

When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

Similar cards

Color identity:
NameManaTypeText
Takklemaggot 2BBEnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."
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Darba 3GCreature — Bird Beast At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. 5/4
Stratadon 10Artifact Creature — Beast Domain — This spell costs {1} less to cast for each basic land type among lands you control. Trample 5/5
Pramikon, Sky Rampart URWLegendary Creature — Wall Flying, defender As Pramikon, Sky Rampart enters the battlefield, choose left or right. Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent. 1/5
Corpse Knight WBCreature — Zombie Knight Whenever another creature enters the battlefield under your control, each opponent loses 1 life. 2/2
Oona's Grace 2UInstant Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Dracoplasm URCreature — Shapeshifter Flying As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. {R}: Dracoplasm gets +1/+0 until end of turn. 0/0
Bellowing Mauler 4BCreature — Ogre Warrior At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature. 4/6
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