M:tG card similarity search
2W · Enchantment
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
| Name | Mana | Type | Text |
|---|---|---|---|
| Dark Suspicions | 2BB | Enchantment | At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. |
| Lumbering Megasloth | 10GG | Creature — Sloth Mutant | This spell costs {1} less to cast for each counter among players and permanents. Trample Lumbering Megasloth enters the battlefield tapped. 8/8 |
| Enslaved Horror | 3B | Creature — Horror | When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield. 4/4 |
| Slithermuse | 2UU | Creature — Elemental | When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/3 |
| Accumulated Knowledge | 1U | Instant | Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. |
| Frantic Inventory | 1U | Instant | Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard. |
| Take Inventory | 1U | Sorcery | Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. |
| Plagiarize | 3U | Instant | Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. |
| Check for Traps | 1B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life. |
| Harmony of Nature | 2G | Sorcery | Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. |