Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hand to Hand

2R · Enchantment

During combat, players can't cast instant spells or activate abilities that aren't mana abilities.

Similar cards

Color identity:
NameManaTypeText
Gleemox 0Artifact {T}: Add one mana of any color. This card is banned.
Cryptic Coat 2UArtifact — Equipment When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +1/+0 and can't be blocked. {1}{U}: Return Cryptic Coat to its owner's hand.
Gauntlet of Might 4Artifact Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional {R}.
Sontaran General 4RCreature — Alien Soldier Trample, haste Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.) 5/5
Greater Sandwurm 5GGCreature — Wurm Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.) 7/7
Mutalith Vortex Beast 4URCreature — Mutant Beast Trample Warp Vortex — When Mutalith Vortex Beast enters the battlefield, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player. 6/6
Marcus, Mutant Mayor 3GULegendary Creature — Mutant Advisor Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it. 4/4
Firestorm Phoenix 4RRCreature — Phoenix Flying If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it. 3/2
Commencement of Festivities 1GInstant Prevent all combat damage that would be dealt to players this turn.
Defend the Hearth 1GInstant Prevent all combat damage that would be dealt to players this turn.
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