M:tG card similarity search
· Legendary Land
Hall of the Bandit Lord enters the battlefield tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
| Name | Mana | Type | Text |
|---|---|---|---|
| Natural End | 2G | Instant | Destroy target artifact or enchantment. You gain 3 life. |
| Sanctify | 1W | Sorcery | Destroy target artifact or enchantment. You gain 3 life. |
| Solemn Offering | 2W | Sorcery | Destroy target artifact or enchantment. You gain 4 life. |
| Springsage Ritual | 3G | Instant | Destroy target artifact or enchantment. You gain 4 life. |
| Amped Up | 5R | Sorcery | This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste. |
| Crypt Incursion | 2B | Instant | Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way. |
| Mascot Interception | 3R | Sorcery | This spell costs {3} less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. |
| Words of Worship | 2W | Enchantment | {1}: The next time you would draw a card this turn, you gain 5 life instead. |
| Hecatomb | 1BB | Enchantment | When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target. |
| Balefire Liege | 2R/WR/WR/W | Creature — Spirit Horror | Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life. 2/4 |