Card Codex

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17 May 2024: Card library updated.

Hall of Storm Giants

· Land

If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Similar cards

Color identity:
NameManaTypeText
Talisman of Dominance 2Artifact {T}: Add {C}. {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
Talisman of Hierarchy 2Artifact {T}: Add {C}. {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
Talisman of Impulse 2Artifact {T}: Add {C}. {T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.
Talisman of Indulgence 2Artifact {T}: Add {C}. {T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
Talisman of Progress 2Artifact {T}: Add {C}. {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
Talisman of Resilience 2Artifact {T}: Add {C}. {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.
Talisman of Unity 2Artifact {T}: Add {C}. {T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.
Underground River Land {T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you.
Yavimaya Coast Land {T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
Rancid Earth 1BBSorcery Destroy target land. Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
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