M:tG card similarity search
· Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Ice Storm | 2G | Sorcery | Destroy target land. |
| Suffering | 3R | Sorcery | Destroy target land. |
| Rain of Tears | 1BB | Sorcery | Destroy target land. |
| Sinkhole | BB | Sorcery | Destroy target land. |
| Stone Rain | 2R | Sorcery | Destroy target land. |
| Volcanic Upheaval | 3R | Instant | Destroy target land. |
| Where | 3B | Instant | Destroy target land. |
| Winter's Grasp | 1GG | Sorcery | Destroy target land. |
| Elder Druid | 3G | Creature — Elf Cleric Druid | {3}{G}, {T}: You may tap or untap target artifact, creature, or land. 2/2 |
| Skyclave Shade | 1B | Creature — Shade | Kicker {2}{B} Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. 3/1 |