M:tG card similarity search
RRWW · Legendary Creature — Human Warrior
Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. Haktos has protection from each mana value other than the chosen number. 6/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Necroplasm | 1BB | Creature — Ooze | At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on Necroplasm. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.) 1/1 |
| Ophidian | 2U | Creature — Snake | Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. 1/3 |
| Walking Desecration | 2B | Creature — Zombie | {B}, {T}: Creatures of the creature type of your choice attack this turn if able. 1/1 |
| Mirror Wall | 3U | Creature — Wall | Defender (This creature can't attack.) {W}: Mirror Wall can attack this turn as though it didn't have defender. 3/4 |
| Faith Healer | 1W | Creature — Human Cleric | Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value. 1/1 |
| Entropic Specter | 3BB | Creature — Specter Spirit | Flying As Entropic Specter enters the battlefield, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card. */* |
| Mob Mentality | R | Enchantment — Aura | Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. |
| Setessan Starbreaker | 3G | Creature — Human Warrior | When Setessan Starbreaker enters the battlefield, you may destroy target Aura. 2/1 |
| Phantom Whelp | 1U | Creature — Illusion Dog | When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 2/2 |
| Forgotten Lore | G | Sorcery | Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand. |