M:tG card similarity search
RG · Legendary Creature — Human Soldier
Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Nocturnal Raid | 2BB | Instant | Black creatures get +2/+0 until end of turn. |
Vulshok Heartstoker | 2R | Creature — Human Shaman | When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. 2/2 |
Elesh Norn, Grand Cenobite | 5WW | Legendary Creature — Phyrexian Praetor | Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2. 4/7 |
Deeptread Merrow | 1U | Creature — Merfolk Rogue | {U}: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) 2/1 |
Burst of Speed | R | Sorcery | Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.) |
Gustrider Exuberant | 2W | Creature — Human Wizard | Flying Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. 1/2 |
Truefire Paladin | RW | Creature — Human Knight | Vigilance {R}{W}: Truefire Paladin gets +2/+0 until end of turn. {R}{W}: Truefire Paladin gains first strike until end of turn. 2/2 |
Magnetic Flux | 2U | Instant | Artifact creatures you control gain flying until end of turn. |
Rites of Initiation | R | Instant | Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way. |
Highspire Infusion | 1G | Instant | Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters). |