Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hagra Mauling

2BB · Instant

This spell costs {1} less to cast if an opponent controls no basic lands. Destroy target creature.

Similar cards

Color identity:
NameManaTypeText
Elf Replica 3Artifact Creature — Elf {1}{G}, Sacrifice Elf Replica: Destroy target enchantment. 2/2
Elvish Lyrist GCreature — Elf {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. 1/1
Damping Engine 4Artifact A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
Siren's Call UInstant Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Torch Fiend 1RCreature — Devil {R}, Sacrifice Torch Fiend: Destroy target artifact. 2/1
Limited Resources WEnchantment When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.
Death Bomb 3BInstant As an additional cost to cast this spell, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
Shatter the Oath 3BBSorcery Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Ruinous Gremlin RCreature — Gremlin {2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact. 1/1
Stormcage Containment Facility Plane — Unknown Planet Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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