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17 May 2024: Card library updated.

Hag of Ceaseless Torment

2B · Creature — Hag Warlock

At the beginning of your upkeep, each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. 2/2

Similar cards

Color identity:
NameManaTypeText
Scytheclaw 5Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Bilbo's Ring 3Legendary Artifact — Equipment As long as it's your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Banish to Another Universe 4WEnchantment Affinity for historic permanents (This spell costs {1} less to cast for each artifact, legendary, and/or Saga permanent you control.) When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield.
Wall of Limbs 2BCreature — Zombie Wall Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on Wall of Limbs. {5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power. 0/3
Inquisition of Kozilek BSorcery Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
Touch of Moonglove BInstant Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Eladamri's Vineyard GEnchantment At the beginning of each player's precombat main phase, that player adds {G}{G}.
Abyssal Nocturnus 1BBCreature — Horror Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2
Magmaw 3RRCreature — Elemental {1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target. 4/4
Rain of Gore BREnchantment If a spell or ability would cause its controller to gain life, that player loses that much life instead.
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