Card Codex

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17 May 2024: Card library updated.

Guul Draz Overseer

4BB · Creature — Vampire

Flying Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. 3/4

Similar cards

Color identity:
NameManaTypeText
Murasa Behemoth 4GGCreature — Beast Trample Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard. 5/5
Dinotomaton 3RArtifact Creature — Dinosaur Gnome Menace (This creature can't be blocked except by two or more creatures.) When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn. 4/3
Ambergris, Agent of Law 2RWLegendary Creature — Dwarf Cleric Haste Whenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn. 4/3
Wildsize 2GInstant Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
Aurelia, Exemplar of Justice 2RWLegendary Creature — Angel Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. 2/5
Firewake Sliver 1RGCreature — Sliver All Sliver creatures have haste. All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." 1/1
Ixalli's Keeper 1GCreature — Human Shaman {7}{G}, {T}, Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn. 2/2
Vampirism 1BEnchantment — Aura Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Maul of the Skyclaves 2WArtifact — Equipment When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike. Equip {2}{W}{W}
Sword of Kaldra 4Legendary Artifact — Equipment Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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