Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gurmag Swiftwing

1B · Creature — Bat

Flying, first strike, haste 1/2

Similar cards

Color identity:
NameManaTypeText
Wingcrafter UCreature — Human Wizard Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Wingcrafter is paired with another creature, both creatures have flying. 1/1
Vexing Sphinx 1UUCreature — Sphinx Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Vexing Sphinx dies, draw a card for each age counter on it. 4/4
Arbalest Engineers 1RGCreature — Human Artificer When Arbalest Engineers enters the battlefield, choose one — • Arbalest Engineers deals 1 damage to any target. • Put a +1/+1 counter on target creature. It gains trample and haste until end of turn. • Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 2/2
A-Druid Class 1GEnchantment — Class (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {2}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Druid Class 1GEnchantment — Class (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Hulking Raptor 2GGCreature — Dinosaur Ward {2} At the beginning of your precombat main phase, add {G}{G}. 5/3
Oracle of Bones 2RRCreature — Minotaur Shaman Haste Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) When Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost. 3/1
Levitating Statue 2Artifact Flying Whenever you cast a noncreature spell, put a +1/+1 counter on Levitating Statue. {2}: Levitating Statue becomes a 1/1 Construct artifact creature until end of turn.
Sphinx of the Chimes 4UUCreature — Sphinx Flying Discard two nonland cards with the same name: Draw four cards. 5/6
Toxic Nim 4BBCreature — Phyrexian Zombie Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {B}: Regenerate Toxic Nim. 4/1
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