Card Codex

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17 May 2024: Card library updated.

Guise of Fire

R · Enchantment — Aura

Enchant creature Enchanted creature gets +1/-1 and attacks each combat if able.

Similar cards

Color identity:
NameManaTypeText
Fickle Efreet 3RCreature — Efreet Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. 5/2
Mire in Misery 1BSorcery Each opponent sacrifices a creature or enchantment.
Supersize 1GInstant Target creature gets +3½/+3½ until end of turn.
Auratog 1WCreature — Atog Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. 1/2
Feint RInstant Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
Crovax, Ascendant Hero 4WWLegendary Creature — Human Noble Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. 4/4
Prison Sentence 2WEnchantment — Aura Enchant creature When Prison Sentence enters the battlefield, scry 2. Enchanted creature can't attack or block, and its activated abilities can't be activated.
Unnatural Moonrise RGSorcery It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fated Intervention 2GGGInstant Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Oracle en-Vec 1WCreature — Human Wizard {T}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn. 1/1
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