M:tG card similarity search
W · Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Storm Spirit | 3GWU | Creature — Elemental Spirit | Flying {T}: Storm Spirit deals 2 damage to target creature. 3/3 |
| Megatron, Destructive Force | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron. 4/5 | |
| Spellshock | 2R | Enchantment | Whenever a player casts a spell, Spellshock deals 2 damage to that player. |
| Guildpact Informant | 2U | Creature — Faerie Rogue | Flying Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 |
| Soul Barrier | 2U | Enchantment | Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay {2}. |
| Marchesa's Infiltrator | 2U | Creature — Human Rogue | Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card. 1/1 |
| The Akroan War | 3R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power. |
| Betrayal | U | Enchantment — Aura | Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card. |
| Soul Charmer | 2W | Creature — Human Rebel | Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. 2/2 |
| Burning Cloak | R | Sorcery | Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. |