Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Guilty Conscience

W · Enchantment — Aura

Enchant creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.

Similar cards

Color identity:
NameManaTypeText
Clan Defiance XRGSorcery Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.
Cerebral Vortex 1URInstant Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
Nissa's Judgment 4GSorcery Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
Subterranean Shambler 3RCreature — Elemental Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Subterranean Shambler enters or leaves the battlefield, it deals 1 damage to each creature without flying. 2/3
Snake Cult Initiation 3BEnchantment — Aura Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
Aeolipile 2Artifact {1}, {T}, Sacrifice Aeolipile: It deals 2 damage to any target.
Explosive Apparatus 1Artifact {3}, {T}, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
Moonglove Extract 3Artifact Sacrifice Moonglove Extract: It deals 2 damage to any target.
Seal of Fire REnchantment Sacrifice Seal of Fire: It deals 2 damage to any target.
Serpentine Spike 5RRSorcery Devoid (This card has no color.) Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
Page 120