Card Codex

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17 May 2024: Card library updated.

Guess Your Fate

· Artifact — Attraction

Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize! Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Similar cards

Color identity:
NameManaTypeText
Barren Glory 4WWEnchantment At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
Epicenter 4RSorcery Target player sacrifices a land. Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.
Bile Blight BBInstant Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
Echoing Decay 1BInstant Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
Goblin Replica 3Artifact Creature — Goblin {3}{R}, Sacrifice Goblin Replica: Destroy target artifact. 2/2
Wail of the Forgotten UBSorcery Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Oblivion Sower 6Creature — Eldrazi When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. 5/8
Crack the Earth RSorcery — Arcane Each player sacrifices a permanent.
Flamekin Bladewhirl RCreature — Elemental Warrior As an additional cost to cast this spell, reveal an Elemental card from your hand or pay {3}. 2/1
Talon Gates Plane — Dominaria Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its mana value. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, the player may cast it without paying its mana cost. If it's a creature, it has haste.) Whenever chaos ensues, remove two time counters from each suspended card you own.
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