M:tG card similarity search
1U · Creature — Spirit
Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Wall of Opposition | 3RR | Creature — Wall | Defender (This creature can't attack.) {1}: Wall of Opposition gets +1/+0 until end of turn. 0/6 |
| Wall of Water | 1UU | Creature — Wall | Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn. 0/5 |
| The Hunter | Hero | {T}: Target creature you control gets +1/+1 until end of turn. | |
| Healer's Flock | WWW | Creature — Bird | Flying, lifelink 3/3 |
| Healer's Hawk | W | Creature — Bird | Flying, lifelink 1/1 |
| Flying Men | U | Creature — Human | Flying 1/1 |
| Mina and Denn, Wildborn | 2RG | Legendary Creature — Elf Ally | You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn. 4/4 |
| Putrefaction | 4B | Enchantment | Whenever a player casts a green or white spell, that player discards a card. |
| Martial Glory | RW | Instant | Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn. |
| Ring of Evos Isle | 2 | Artifact — Equipment | {2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |