M:tG card similarity search
2W · Enchantment — Aura
Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Fallow Earth | 2G | Sorcery | Put target land on top of its owner's library. |
| Uproot | 3G | Sorcery — Arcane | Put target land on top of its owner's library. |
| Shimmering Mirage | 1U | Instant | Target land becomes the basic land type of your choice until end of turn. Draw a card. |
| Koll, the Forgemaster | RW | Legendary Creature — Dwarf Warrior | Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1. 2/2 |
| Tainted Well | 2B | Enchantment — Aura | Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp. |
| Keldon Arsonist | 2R | Creature — Human Soldier | {1}, Sacrifice two lands: Destroy target land. 1/1 |
| Coalition Victory | 3WUBRG | Sorcery | You win the game if you control a land of each basic land type and a creature of each color. |
| Ordered Migration | 3WU | Sorcery | Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control. |
| Kormus Bell | 4 | Artifact | All Swamps are 1/1 black creatures that are still lands. |
| Hurloon Shaman | 1RR | Creature — Minotaur Shaman | When Hurloon Shaman dies, each player sacrifices a land. 2/3 |