Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Guardian Archon

4WW · Creature — Archon

Flying As Guardian Archon enters the battlefield, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once. 5/5

Similar cards

Color identity:
NameManaTypeText
Chrome Courier 1WUArtifact Creature — Thopter Flying When Chrome Courier enters the battlefield, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life. 1/1
Vial of Poison 1Artifact {1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Corrupted Grafstone 2Artifact Corrupted Grafstone enters the battlefield tapped. {T}: Choose a color of a card in your graveyard. Add one mana of that color.
Elsewhere Flask 2Artifact When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
Wernog, Rider's Chaplain WBLegendary Creature — Human When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Friends forever (You can have two commanders if both have friends forever.) 1/2
Royal Treatment GInstant Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
Dwarven Priest 3WCreature — Dwarf Cleric When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control. 2/4
Standstill 1UEnchantment When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
Angel of Destiny 3WWCreature — Angel Cleric Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6
Unwilling Recruit XRRRSorcery Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
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