M:tG card similarity search
3 · Artifact
{T}: Add {R} or {G}. {R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Lumbering Satyr | 2GG | Creature — Satyr Beast | All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 5/4 |
| Tribal Forcemage | 1G | Creature — Elf Wizard | Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn. 1/1 |
| Rabid Elephant | 4G | Creature — Elephant | Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 3/4 |
| Nantuko Elder | 2G | Creature — Insect Druid | {T}: Add {C}{G}. 1/2 |
| Magnetic Flux | 2U | Instant | Artifact creatures you control gain flying until end of turn. |
| Frogmite | 4 | Artifact Creature — Frog | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) 2/2 |
| Jiang Yanggu | 4G | Legendary Planeswalker — Yanggu | [+1]: Target creature gets +2/+2 until end of turn. [−1]: If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token. [−5]: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control. Loyalty 4 |
| Vadrik, Astral Archmage | 1UR | Legendary Creature — Human Wizard | If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. 1/2 |
| Rampaging Baloths | 4GG | Creature — Beast | Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. 6/6 |
| Tread Mill | Artifact — Contraption | Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types. |