Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Growth Charm

1GG · Instant

Choose one — • Rampant Growth • Giant Growth • Regrowth

Similar cards

Color identity:
NameManaTypeText
Halsin, Emerald Archdruid 3GLegendary Creature — Elf Druid {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. Choose a Background (You can have a Background as a second commander.) 2/4
Bladegriff Prototype 5Artifact Creature — Griffin Flying Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls. 3/2
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Lotus Ring 3Artifact — Equipment Indestructible Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." Equip {3}
Neyali, Suns' Vanguard 2RWLegendary Creature — Human Rebel Attacking tokens you control have double strike. Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card. 3/3
The Grey Havens Legendary Land When The Grey Havens enters the battlefield, scry 1. {T}: Add {C}. {T}: Add one mana of any color among legendary creature cards in your graveyard.
Species Specialist 2BBCreature — Human Warrior As Species Specialist enters the battlefield, choose a creature type. Whenever a creature of the chosen type dies, you may draw a card. 2/3
Boss's Chauffeur 4WCreature — Elf Citizen Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur. When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it. 0/0
Cabal Therapist BCreature — Horror Menace At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. 1/1
Monstrous Step 4GSorcery Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able. Cycling {2} ({2}, Discard this card: Draw a card.)
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