Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Growing Ranks

2G/WG/W · Enchantment

At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)

Similar cards

Color identity:
NameManaTypeText
Sphinx of Jwar Isle 4UUCreature — Sphinx Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time. 5/5
Skin Invasion REnchantment — Aura Enchant creature Enchanted creature attacks each combat if able. When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.
No More 2WInstant Any number of target creatures you control phase out. Fuse (You may cast one or both halves of this card from your hand.)
Granted 3USorcery — Adventure You may reveal a noncreature card you own from outside the game and put it into your hand.
Molten Influence 1RInstant Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them.
Saproling Burst 4GEnchantment Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.
Phyrexian Bloodstock 4BCreature — Phyrexian Zombie When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated. 3/3
Howlpack Avenger Creature — Werewolf Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
Flamekin Herald 2RCreature — Elemental Wizard Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/2
Electropotence 2REnchantment Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.
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