Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grounded

1G · Enchantment — Aura

Enchant creature Enchanted creature loses flying.

Similar cards

Color identity:
NameManaTypeText
Wicked Akuba BBCreature — Spirit {B}: Target player dealt damage by Wicked Akuba this turn loses 1 life. 2/2
Liliana's Contract 3BBEnchantment When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
Carnage Gladiator 2BRCreature — Skeleton Warrior Whenever a creature blocks, that creature's controller loses 1 life. {1}{B}{R}: Regenerate Carnage Gladiator. 4/2
Genju of the Realm WUBRGLegendary Enchantment — Aura Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Wear Away GGInstant — Arcane Destroy target artifact or enchantment. Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Thunderscape Apprentice RCreature — Human Wizard {B}, {T}: Target player loses 1 life. {G}, {T}: Target creature gets +1/+1 until end of turn. 1/1
Captivating Unicorn 4WCreature — Unicorn Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. 4/4
Scourge of Numai 3BCreature — Demon Spirit At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. 4/4
Transcendence 3WWWEnchantment You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Ryusei, the Falling Star 5RLegendary Creature — Dragon Spirit Flying When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying. 5/5
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