M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Traveler's Cloak | 2U | Enchantment — Aura | Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.) |
| Guiltfeeder | 3BB | Creature — Horror | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard. 0/4 |
| Isolation Cell | 4 | Artifact | Whenever an opponent casts a creature spell, that player loses 2 life unless they pay {2}. |
| Obyra's Attendants | 4U | Creature — Faerie Wizard | Flying 3/4 |
| Stern Dismissal | U | Instant | Return target creature or enchantment an opponent controls to its owner's hand. |
| Monk Realist | 1W | Creature — Human Monk Cleric | When Monk Realist enters the battlefield, destroy target enchantment. 1/1 |
| Celestine Reef | Plane — Luvion | Creatures without flying or islandwalk can't attack. Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game. | |
| Smallpox | BB | Sorcery | Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. |
| Second Sunrise | 1WW | Instant | Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn. |
| Ramses, Assassin Lord | 2UB | Legendary Creature — Human Assassin | Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. 4/4 |