Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grim Monolith

2 · Artifact

Grim Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {4}: Untap Grim Monolith.

Similar cards

Color identity:
NameManaTypeText
Eternal Acrobat Toast Stickers {TK}{TK} — Whenever this creature deals combat damage to a player, exile target creature you control, then return it to the battlefield under it owner's control. {TK}{TK}{TK} — {T}: Untap another target permanent. {TK}{TK}{TK} — 4/4 {TK}{TK}{TK}{TK}{TK} — 7/8
Lattice-Blade Mantis 3GCreature — Phyrexian Insect Lattice-Blade Mantis enters the battlefield with two oil counters on it. Whenever Lattice-Blade Mantis attacks, you may remove an oil counter from it. If you do, untap it and it gets +1/+1 until end of turn. 4/3
Zoetic Cavern Land {T}: Add {C}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
New Blood 2BBSorcery As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
Karn's Bastion Land {T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Coercive Recruiter 4RCreature — Orc Pirate Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types. 4/3
Urza's Fun House Land — Urza's {T}: Add {C}. {T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. {7}, {T}: Head to AskUrza.com and click Urza's Fun House.
Valor's Reach Plane — Kylem Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn. Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Gateway Shade 2BCreature — Shade {B}: Gateway Shade gets +1/+1 until end of turn. Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn. 1/1
Airtight Alibi 2GEnchantment — Aura Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected.
Page 107