Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grim Haruspex

2B · Creature — Human Wizard

Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card. 3/2

Similar cards

Color identity:
NameManaTypeText
Arcades, the Strategist 1GWULegendary Creature — Elder Dragon Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender. 3/5
Naban, Dean of Iteration 1ULegendary Creature — Human Wizard If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 2/1
Rising of the Day 2REnchantment Creatures you control have haste. Legendary creatures you control get +1/+0.
Scout's Warning WInstant The next creature card you play this turn can be played as though it had flash. Draw a card.
Cadric, Soul Kindler 2RWLegendary Creature — Dwarf Wizard The "legend rule" doesn't apply to tokens you control. Whenever another nontoken legendary permanent enters the battlefield under your control, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step. 4/3
Aura Blast 1WInstant Destroy target enchantment. Draw a card.
Abzan Beastmaster 2GCreature — Dog Shaman At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness. 2/1
Drogskol Reaver 5WUCreature — Spirit Flying, double strike, lifelink Whenever you gain life, draw a card. 3/5
Stonewright RCreature — Human Shaman Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn." 1/1
Carom 1WInstant The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card.
Page 208