M:tG card similarity search
3W · Creature — Human Detective
Flying When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Farsight Adept | 2W | Creature — Kor Wizard | When Farsight Adept enters the battlefield, you and target opponent each draw a card. 3/3 |
| Search the City | 4U | Enchantment | When Search the City enters the battlefield, exile the top five cards of your library. Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one. |
| Pillardrop Rescuer | 4W | Creature — Spirit Cleric | Flying When Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand. 2/2 |
| Grip of Amnesia | 1U | Instant | Counter target spell unless its controller exiles all cards from their graveyard. Draw a card. |
| Behold the Multiverse | 3U | Instant | Scry 2, then draw two cards. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
| Temporary Lockdown | 1WW | Enchantment | When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield. |
| Cloud Dragon | 5U | Creature — Illusion Dragon | Flying Cloud Dragon can block only creatures with flying. 5/4 |
| Vendilion Clique | 1UU | Legendary Creature — Faerie Wizard | Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. 3/1 |
| Wall of Nets | 1WW | Creature — Wall | Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. 0/7 |
| Mystical Tether | 2W | Enchantment | You may cast Mystical Tether as though it had flash if you pay {2} more to cast it. When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield. |