Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grazing Gladehart

2G · Creature — Antelope

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life. 2/2

Similar cards

Color identity:
NameManaTypeText
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Cloudstone Curio 3Artifact Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Boareskyr Tollkeeper 1WCreature — Orc Knight When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped." 3/1
A-Knockout Blow 2WInstant This spell costs {2} less to cast if it targets a red creature. Destroy target tapped creature. You gain 2 life.
Saradoc, Master of Buckland 3WLegendary Creature — Halfling Citizen Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn. 2/4
Ravaging Riftwurm 1GGCreature — Wurm Kicker {4} (You may pay an additional {4} as you cast this spell.) Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it. 6/6
Mischievous Poltergeist 2BCreature — Spirit Flying Pay 1 life: Regenerate Mischievous Poltergeist. 1/1
Tunnel Tipster 1GCreature — Mole Scout At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster. {T}: Add {G}. 1/1
The Gitrog Monster 3BGLegendary Creature — Frog Horror Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card. 6/6
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