Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grave Consequences

1B · Instant

Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Skyway Robber 3UCreature — Bird Rogue Flying Escape—{3}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost." 3/3
Leeches 1WWSorcery Target player loses all poison counters. Leeches deals that much damage to that player.
Ichor Wellspring 2Artifact When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
Benefactor's Draught 1GInstant Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.
Jushi Apprentice 1UCreature — Human Wizard {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. 1/2
Soul of Ravnica 4UUCreature — Avatar Flying {5}{U}{U}: Draw a card for each color among permanents you control. {5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control. 6/6
Kraken's Eye 2Artifact Whenever a player casts a blue spell, you may gain 1 life.
Path to the World Tree 1GEnchantment When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.
Solemn Doomguide 3BBCreature — Tiefling Cleric Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5
Mirkwood Elk 5GCreature — Elk Trample Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power. 6/6
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