M:tG card similarity search
1B · Instant
Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Soul Salvage | 2B | Sorcery | Return up to two target creature cards from your graveyard to your hand. |
| Soulless Revival | 1B | Instant — Arcane | Return target creature card from your graveyard to your hand. Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
| Dead Revels | 3B | Sorcery | Spectacle {1}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Return up to two target creature cards from your graveyard to your hand. |
| Sword of Light and Shadow | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2} |
| Rug of Smothering | 3 | Artifact Creature — Construct | Flying Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn. 1/3 |
| Unmake the Graves | 4B | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return up to two target creature cards from your graveyard to your hand. |
| Harness Infinity | 1BBBGGG | Instant | Exchange your hand and graveyard. Exile Harness Infinity. |
| Wibbly-wobbly, Timey-wimey | 1U | Sorcery | Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Draw a card. |
| Mortal Combat | 2BB | Enchantment | At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. |
| Ground Seal | 1G | Enchantment | When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities. |