M:tG card similarity search
4U · Sorcery
Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.
| Name | Mana | Type | Text |
|---|---|---|---|
| Nulldrifter | 7 | Creature — Eldrazi Elemental | When you cast this spell, draw two cards. Flying Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 4/4 |
| Immortal Coil | 2BB | Artifact | {T}, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game. |
| Bane's Invoker | 1W | Creature — Human Cleric | Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. 2/2 |
| Storybook Ride | Artifact — Attraction | Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. | |
| Egon, God of Death | 2B | Legendary Creature — God | Deathtouch At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card. 6/6 |
| Modify Memory | 4U | Sorcery | Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards. |
| Charmbreaker Devils | 5R | Creature — Devil | At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. 4/4 |
| Deception | 2B | Sorcery | Target opponent discards two cards. |
| Mind Rot | 2B | Sorcery | Target player discards two cards. |
| Harvest Fear | 3B | Sorcery — Adventure | Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.) |