M:tG card similarity search
3U · Sorcery — Adventure
You may reveal a noncreature card you own from outside the game and put it into your hand.
Name | Mana | Type | Text |
---|---|---|---|
Urborg Uprising | 4B | Sorcery | Return up to two target creature cards from your graveyard to your hand. Draw a card. |
Ice Cauldron | 4 | Artifact | {X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron. {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron. |
Ichor Wellspring | 2 | Artifact | When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. |
Warped Devotion | 2B | Enchantment | Whenever a permanent is returned to a player's hand, that player discards a card. |
Absorb Energy | 1UU | Instant | Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast." |
Endbringer's Revel | 2B | Enchantment | {4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery. |
Magus of the Wheel | 2R | Creature — Human Wizard | {1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards. 3/3 |
Skullwinder | 2G | Creature — Snake | Deathtouch When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand. 1/3 |
Elvish Spirit Guide | 2G | Creature — Elf Spirit | Exile Elvish Spirit Guide from your hand: Add {G}. 2/2 |
Wingspan Mentor | 2U | Creature — Human Wizard | When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control. {2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying. 1/3 |