Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grand Melee

3R · Enchantment

All creatures attack each combat if able. All creatures block each combat if able.

Similar cards

Color identity:
NameManaTypeText
Deathcult Rogue 1U/BU/BCreature — Human Rogue Deathcult Rogue can't be blocked except by Rogues. 2/2
Paladin of Predation 5GGCreature — Phyrexian Knight Toxic 6 (Players dealt combat damage by this creature also get six poison counters.) Paladin of Predation can't be blocked by creatures with power 2 or less. 6/7
Warriors of Tiamat 4RCreature — Dragon Warrior Haste Double team 4/2
Marching Duodrone 2Artifact Creature — Construct Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 2/2
Karlach, Tiefling Zealot 1RWLegendary Creature — Tiefling Barbarian First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn. 4/4
Brazen Blademaster 2RCreature — Orc Pirate Whenever Brazen Blademaster attacks while you control two or more artifacts, it gets +2/+1 until end of turn. 2/3
Razorlash Transmogrant 2Artifact Creature — Zombie Razorlash Transmogrant can't block. {4}{B}{B}: Return Razorlash Transmogrant from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs {4} less to activate if an opponent controls four or more nonbasic lands. 3/1
Echo of Death's Wail Enchantment Creature — Spirit Flying, haste When Echo of Death's Wail enters the battlefield, gain control of all Rat tokens. Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. 3/3
Coalition Flag WEnchantment — Aura Enchant creature you control Enchanted creature is a Flagbearer. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Blood-Chin Rager 1BCreature — Human Warrior Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) 2/2
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