Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grand Melee

3R · Enchantment

All creatures attack each combat if able. All creatures block each combat if able.

Similar cards

Color identity:
NameManaTypeText
Neurok Invisimancer 1UUCreature — Human Wizard Neurok Invisimancer can't be blocked. When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn. 2/1
Goro-Goro, Disciple of Ryusei 1RLegendary Creature — Goblin Samurai {R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) 2/2
Goblin Firestarter RCreature — Goblin Sacrifice Goblin Firestarter: It deals 1 damage to any target. Activate only during your turn, before attackers are declared. 1/1
Neheb, the Worthy 1BRLegendary Creature — Minotaur Warrior First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card. 2/2
Clinging Anemones 3UCreature — Jellyfish Defender Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 1/4
Earthlore GEnchantment — Aura Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
Cho-Arrim Bruiser 5WCreature — Ogre Rebel Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. 3/4
Kamachal, Ship's Mascot 2RLegendary Creature — Dinosaur Pirate Menace {R}: Kamachal, Ship's Mascot gets +1/+0 until end of turn. Whenever Kamachal deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn. 2/2
Two-Headed Hellkite 1WUBRGCreature — Dragon Flying, menace, haste Whenever Two-Headed Hellkite attacks, draw two cards. 5/5
Familiar Ground 2GEnchantment Each creature you control can't be blocked by more than one creature.
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