M:tG card similarity search
· Land
Grand Coliseum enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Grand Coliseum deals 1 damage to you.
Name | Mana | Type | Text |
---|---|---|---|
Sejiri Steppe | Land | Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}. | |
Stadium Vendors | 3R | Creature — Goblin | When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose. 3/3 |
Hinterland Harbor | Land | Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}. | |
Heraldic Banner | 3 | Artifact | As Heraldic Banner enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color. |
Mirrex | Land — Sphere | {T}: Add {C}. {T}: Add one mana of any color. Activate only if Mirrex entered the battlefield this turn. {3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.) | |
New Benalia | Land | New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W}. | |
Temple of Abandon | Land | Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. {T}: Add {R} or {G}. | |
Temple of Deceit | Land | Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. {T}: Add {U} or {B}. | |
Temple of Enlightenment | Land | Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. {T}: Add {W} or {U}. | |
Temple of Epiphany | Land | Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}. |