M:tG card similarity search
1R · Instant
Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.
| Name | Mana | Type | Text |
|---|---|---|---|
| Viashino Grappler | 2R | Creature — Viashino | {G}: Viashino Grappler gains trample until end of turn. 3/1 |
| Xira Arien | BRG | Legendary Creature — Insect Wizard | Flying {B}{R}{G}, {T}: Target player draws a card. 1/2 |
| Flamekin Herald | 2R | Creature — Elemental Wizard | Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/2 |
| Coal Hill School | Plane — Earth | Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand. | |
| Sproutback Trudge | 7GG | Creature — Fungus Beast | This spell costs {X} less to cast, where X is the amount of life you gained this turn. Trample At the beginning of your end step, if you gained life this turn, you may cast Sproutback Trudge from your graveyard. 9/7 |
| Rappelling Scouts | 2WW | Creature — Human Rebel Scout | Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. 1/4 |
| Mardu Outrider | 1BB | Creature — Orc Warrior | As an additional cost to cast this spell, discard a card. 5/5 |
| Hunter's Insight | 2G | Instant | Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. |
| Molten Primordial | 5RR | Creature — Avatar | Haste When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. 6/4 |
| Arena Athlete | 1R | Creature — Human | Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. 2/1 |