Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gorilla Titan

3GG · Creature — Ape

Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. 4/4

Similar cards

Color identity:
NameManaTypeText
Hyalopterous Lemure 4BCreature — Spirit {0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. 4/3
Rhonas's Monument 3Legendary Artifact Green creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Krark-Clan Grunt 2RCreature — Goblin Warrior Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. 2/2
March of the Drowned BSorcery Choose one — • Return target creature card from your graveyard to your hand. • Return two target Pirate cards from your graveyard to your hand.
Dredge the Mire 3BSorcery Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
Ornery Dilophosaur 3GCreature — Dinosaur Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn. 2/2
Soulless Jailer 2Artifact Creature — Phyrexian Golem Permanent cards in graveyards can't enter the battlefield. Players can't cast noncreature spells from graveyards or exile. 0/4
Ashnod's Battle Gear 2Artifact You may choose not to untap Ashnod's Battle Gear during your untap step. {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.
Ephara, Ever-Sheltering Legendary Enchantment Creature — God Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments. Whenever another enchantment enters the battlefield under your control, draw a card. 4/4
Zalto, Fire Giant Duke 3RRLegendary Creature — Giant Barbarian Trample Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.) 7/3
Page 243